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Problem adding individual clip speed

I've been trying to figure this out for hours now and i can't get it right :C I have the player object which has an animator which has the controller. In this object i have about 3 different animations...

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Build error with large resources folder (newBlock == m_ActiveWriter.block + 1)

Hi, we are building an adventure game with thousands of audio clips for voices, two languages for now, and after we added the second language we are not able to build the game. We are getting the next...

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Accessing a Mecanim state through scripting, then changing the associated...

I have a character using Mecanim with all its main animations run by a controller script, but sometimes I want it to run unique animations while interacting with specific objects and don't really want...

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Mecanim adds rotation to animation clip during animation apply

I am getting rotations in the shoulder of my character when I create the animation clip. I bring the clip file into unity (from Maya), scale the model, apply humanoid rig, the shoulders do have to be...

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moving animation clip to animator controller

Total newbie here. I have imported the free Earthborn Troll from the assets store. I can get to the clips in the inspector and play the clips. But I can not drag the clips to the animator controller. I...

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what is good way to refer array in inspector.

I have 3 sound clips in inspector to change bgm while playing so I defined below public AudioClip[] bgmClip; I assigned length '3' on Inspector and 3 clips also then I need to get clip's length to...

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What 2d animation clips can I import into Unity?

I've been looking through the unity documentation on animation from external sources but it seems to only revolve around 3d animation. If I have a 2d walking animation in .Fla format, is there anyway...

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Animation clip looks different in Animator and Project/Game windows

Hi everyone, I imported fbx with animation, made several clips. One of them looks like it supposed to in import settings and in Animator window: ![alt text][1] but when I'm playing the clip from...

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Upgrade to Unity 5, animation problems

The title set the context, I just upgraded to Unity 5. However, the animation doesn't work as before. As you can in the picture, I have 7 clips in that Animator tab. In the Inspector tab, it shows clip...

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several animation clip to object from fbx

i have one object - hand i need to move fingers in some ways i can make clips in blender and export to fbx but dont know how to import them to one object in unity or how make animation of finger in...

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Same Animator, different clips for different objects.

The title is enough explanatory. I found myself to animate different objects in a map(not scene). I've got different maps in one scene and I would like to manage the animations in these maps with one...

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Changing FBX clips start/end/wrap on import (Legacy, OnPreprocessAnimation, c#)

I got no bites in the forum. Hoping someone here can help me. Hey all, I've been grinding my brain against this for half a week, tried solving it several ways but to no avail. I have written an...

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Animation clip not playing but still affecting components of other clips

I am attempting to implement a pooling system of enemies from which I can reactivate from a dead state. Each enemy has different "Death Sequences" in which I use the animator to Fade Out via their...

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Duplicated animation clip increases it's file size

Hi!, i've imported many FBX with animations (without geometry) into myt project and properly set them up in mecanim, it's all working fine. The problem came up when trying to reduce the file size of...

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How do I access the animation clip I created in a playable in c# ?

Is there a way to access the animation clips created in the playable editor through the playable API? I created a playable that I play with a playable director, but I can't seem to find a way to access...

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animation only playing for a split second

I found a script online for movement and I liked the way it was set up so I started to mess around with it. My problem is that my "slash" animation only plays for a split second before it switches back...

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add panel between two animation clips in animator

I am trying to add panel between two animation clips in the animator window...but I am not getting any option to add panel or any image between path of animation clip one and second. Is there any other...

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in-between animation between 2 frames

Exported a FBX from blender with animation. In Blender Frame1 Scale 0, Frame2 Scale 1 Meanwhile in Unity during the preview there seems to be animation between frame 1 & 2 as shown below. ![In...

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Unity Animator cant play the same animation twice.

Hello Everyone Im using the Unity Animator component to move a simple tank around a grid like enviroment. I have animationsfor turining right, left, moving upwards, and rotating downwards 180 degrees...

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VideoPlayer black frames between clips.

I am attempting to switch between a series of mp4 movies with a simple 2D interface. I am running into an issue that I hope I can work around to. When switching video clips, I get several black frames....

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Sorting order of animation files in Animation windows

For example, I have 3 animation clips: - Spinning Animation - Bouncing Animation - Tumbling Animation ![alt text][1] Is there a way to sort animation clips by name ("Bouncing Animation" - "Spinning...

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how to start a song in the middle?

I have a few sounds, but the actual sound starts in the middle of the clip. is there a way to start a sound at a certain time in it, preferably by code.

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Recording animation into the timeline (and playing it back) at runtime

I've been working on this little project for 2 weeks now, and I've run in to 2 questions that are really blocking me. 1. How do I get the timeline to accept new animations at runtime? 2. How do I get...

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Does character bones and rigs should be according to mecanim clip ?

I am a beginner in unity and want to animate a character. I have purchased FPS Character animation Pack (https://assetstore.unity.com/packages/3d/animations/fps-character-animation-pack-11709) From...

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How to use keyboard button to skip the videoplayer to next clip?

I want to create a video player in unity which contents several video clips. I wish that I could manage the clips in the inspector like drag the clips into the box in the inspector. The video will...

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Export Multiple Objects Animations from Maya to Unity

Greetings! I'm looking for a way to extract several animation files from a Maya scene. I have a museum floor plan model that contains several scattered objects. The floor plan along with these objects,...

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Issue with using additive animation clips imported from one .FBX

I'm running into an issue with getting additive animations to work when importing from an .FBX. My .FBX animation should be played in parts of 150 frames (so, play till 150, pause, play till 300,...

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Seeking a little more clarification with positioning timeline clips on track...

https://answers.unity.com/questions/1732438/positioning-timeline-clip-by-script.html hello for a project im working on i am creating timelines through code and placing timeline clips into the track...

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Can I use a single Video Player object to play multiple video clips

Hi. I have a project with multiple buttons to play multiple videos (each button plays a specific video). I have tried to set up the functionality with the Button's On Click () dialog. I placed the...

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Blender .fbx import doesn't include all Actions in Unity?

Hey everyone, So I've been running into problems with importing a fully rigged and animated character model from Blender to Unity 2021.22f1. My first attempt *(exported into an .fbx file)* had only two...

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